HYPERDUNGEON // 4D crawler prototypes

The floor of a 4D dungeon is a 3D volume. These six playable prototypes each isolate one question about slicing, moving through, and fighting in that volume. Suggested play order below — every one takes about five minutes.

x east y north z third floor axis w collapsed camera / gravity axis
01 · FLAGSHIP

Tri-Slice Movement

Does steering one avatar through a 3D floor volume via three fixed orthogonal slices feel good?

  • find the thin wall that vanishes when you sidestep in another view
  • break into the sealed vault (needs all three axes)
  • 3 gems, then the gold exit
hyper-trislice.vibe.k8s.rolbk.com
02 · LAB

Slice & Intersection Lab

Which rendering mechanic makes the invisible bulk most readable?

  • cycle modes with 48: pure slice, onion-skin ±1/±2, thick slab, x-ray
  • toggle fog 9 and off-slice pings 0
  • watch the magenta drone through each mode
hyper-slicelab.vibe.k8s.rolbk.com
03 · COMBAT

Cross-Plane Flanking

Is being flanked through the plane you are not watching scary-fun — and is fast view-switching fair counterplay?

  • stalkers approach along your collapsed axis on purpose
  • read the ghost-ring pings; you can't be hit from off-slice
  • kill all 6
hyper-enemies.vibe.k8s.rolbk.com
04 · TRANSITIONS

w-Stairs & Storeys

Do w-stairs — swapping all three slices at once — read as another storey of a hyperdungeon, distinct from moving in z?

  • compare blue z-ramps (one slice ticks) vs purple w-stairs (whole world swaps)
  • route past the sealed corridor via the storey above
  • claim the crown on storey 3
hyper-stairs.vibe.k8s.rolbk.com
05 · OVERWORLD

Seam-Pivot Quilt

Does seam-constrained pivoting between 2D patches feel like one coherent world — walking up cliff walls as ordinary terrain?

  • pivot at glowing seams with Q/E (paper-fold)
  • climb the North Cliff to the High Meadow
  • 8 flowers, one on a triple seam
hyper-seams.vibe.k8s.rolbk.com
06 · COUNTERPOINT

Rotating Single Slice

The Miegakure-style alternative: one big rotating slice. More immersive, less aware?

  • rotate the viewing plane with Q/E and feel the disorientation
  • toggle T for a tri-slice inset to compare directly
  • same gems-and-exit goal as 01
hyper-rotate.vibe.k8s.rolbk.com

Shared controls

WASD/←↑→↓ move · Q/E switch view (or pivot) · 123 select view · Space action/attack · X crosshairs · H help · R restart

🎮 Gamepad: left stick / dpad move · LB/RB switch · A action · Start restart